The adapter has a pretty big box, because it’s not just connector to USB. Because I already have Xbox One, I decided to buy adapter only. The adapter costs around 50 dollars, which is much cheaper than a new Kinect sensor. If you have Kinect for Xbox One, you will able to buy a special Kinect adapter for Windows, which will allow you to connect existing sensor to PC. But Microsoft announced a solution of this problem as well. I know that the last sentence looks stupid but it’s realityJ I just found in Microsoft Store that Kinect 2 for Windows costs around 200 dollars – it’s very expensive, if you just want to test something. In order to start working with Kinect 2 SDK you need a Kinect 2 sensor. The last package contains API which will help to use data from Visual Gesture Builder in order to simplify a way to understand predefined gestures.īefore I start to create some code, I want to drag your attention to the hardware part. But if you want to use functionality, which relates to face (emotions, face HD tracking etc.) you will need the second package –. It will allow to track bodies, leans, colors and so on. The first file contains base functionality of Kinect SDK for Unity. So, if you already downloaded the Unity Pro package, you could notice that it contains three packages inside (.unitypackage files). It should be enough in order to understand some features of the Kinect as well as to decide if you want to start a business right now. Of course, you still need a Unity Pro for Kinect functionality but if you want to test some features right now, it’s easy to activate 30-days trial version of Unity Pro. Today, we have access to a release version of Kinect for Windows SDK 2.0 as well as access to Unity Pro packages and if you want to download them right now, you can find all needed links here. But at that time I was able to download only the beta version of the package, which didn’t support Face, Face HD and Fusion APIs there. In one of my earlier posts I already told about my first experience in Kinect and Unity integration.
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